It’s easy to get into Deadwood and find yourself overwhelmed. The characters speak with a Shakespearean high mindedness that often times makes it difficult to keep up with the rapid fire delivery of creator David Milch’s foul mouthed, textured dialogue. The show isn’t all too concerned with whether you’re keeping up with its increasingly meandering, dense and intricate plotting. Miss a line and you’ll eventually catch up on the big picture of the plot machination forest but lose out on the tree-lined minutia. The unwieldiness of the dialogue is made all the more problematic by the fact that Deadwood is host to a sprawling, expansive cast that at times is troublesome to keep track of.
The series takes a few episodes to really kick in. It really
isn’t until the death of David Carradine’s Wild Bill (symbolically marking the
shows revisionist Western nature killing the Old West mythos that came before
it) that the series really finds a footholding. And if the traversing feels slow in the get go (a number of early plots
fizzle out or quickly vanish, such as Bullock and Swearengen’s rivalry and Kristen
Bell’s turn as the leader of a brother-sister duo hoping to rob the Bella Union),
it’s meant to be surefooted enough to give us our bearings before truly
throwing us into the deep end of the pool. As the show progresses, it continually
stops trying to hold our hand (I’m not very far into the 2nd season,
but it seems pretty clear that Milch and company care little for trying help
their audience keep up).
If at times the scripts may give me a headache and the
various schemes of individuals may go over my head, the series makes up for it
with a real sense of place. Over the course of the first season, the show does
an impressive amount of world building. Practically every building on the thoroughfare
is given a name and purpose, and is run or inhabited by characters we know. HBO
actually put in some significant funding into the set (which eventually would,
in part, lead to the show’s cancellation after its 3rd season), and
it’s one of the best designed sets to be seen on television. The interior
locations of buildings aren’t off on some sound stage but are actually part of
the buildings, which makes for a freer movement of the camera; something which
the series takes great advantage of. The direction and scripts use this to
allow various characters in different locations to be witnessing events
concurrently. Placing characters in relation to one another creates unexpected
connections, ads tension and dynamism, and makes the world of Deadwood feels incredibly real. It’s
this grounded, detailed sense of realism that elevates Deadwood. Deadwood is a
series that’s about the gritty, unpleasant realities of life, and especially
how that unpleasantness would have been infinitely even more unpleasant back in
19th century territorial South Dakota.
That Deadwood is
inhabited with an excellent cast also helps alleviate some of the frustration
that comes with Milch’s writing. Even when I’m not sure what they’re saying, it’s
often entertaining just to hear the wonderful actors speak the specifically
crafted words. The cast is atypically talented, but it’s Ian McShane’s Al
Swearengen that stands above the rest. Swearengen is the pseudo-ruler of
Deadwood. As one of the earliest arrivals to the town, he bought up the best
land, and now runs the Gem, a saloon that offers prostitutes and gambling.
Though ruthless and often thoroughly selfish, Swearengen is a magnanimous figure;
charismatic, and charming even as he’s ripping off and killing people. It’s to
the credit of McShane that Swearengen (initially not the central figure of the
narrative) became the most prominent and memorable figure of the series. Sure,
Al is a loathsome person at times, but he has regrets and even a sadness to him.
He’s even occasionally sympathetic, though he’d rather not admit it. He feels
bad about beating up Trixie, his prized whore who he has a deep connection to;
he can’t help but feel sorry for the ailing, kindhearted Rev. Smith, dying from
a brain tumor, and eventually euthanizes him as an act of kindness. Swearengen
becomes increasingly layered, and almost every major character is shown to
be multifaceted and complex. Timothy Olyphant’s Seth Bullock is set up
initially as the lawful counterweight to Swearengen, but proves to be hot tempered
and quick to act. Though so keenfully deadset on upholding the law and trying
to make himself out as morally superior to others, he cheats on his wife with the
widowed Alma Garret. Though his wife was the widow of his dead brother his
actions sit in a morally murky area that the series loves to take us to. But
the cast runs deep and there isn’t an actor that doesn’t carry their weight. Whether
it be Jim Beaver as good natured prospector Ellsworth, or W. Earl Brown as
childish but loyal lackey Dan Dority, or John Hawkes as shrewd but reserved Sol
Star, or William Sanderson as skeethy, spineless E.B. Farnum, or Brad Dourif as
concerned, tireless Doc Cochran, among many, many others, the series presents
us with characters worth watching portrayed with a first-rate cast that
deserves more recognition.
However, what ultimately sets Deadwood apart from other series is how intelligent it is. The
series is about the “Old West” of course, but it’s also about the formation of
communities, how people write their histories, and what being a “civilization”
entails. Watch as government positions are arbitrarily handed out so Deadwood looks as if it's more formally organized, or how Al manipulates the already shaky proceedings in the court case against Jack McCall, or how Wild Bill and Bullock take it upon themselves to dole out justice on the man who killed a family outside the town, or how lies are fabricated for the ad informing people of small pox. These are people who will soon be part of the U.S. and civilization, but aren't yet. Who want to join the states, but are also weary about what that means. And they're constantly lying and scheming, and often times they're doing things for the greater good of the town merely because it'll ultimately benefit themselves. Situating itself in a morally complex universe that asks tricky
questions and often forgoes shoving a particular message down our throat; Deadwood forgoes formulaicness, and
predictability to provide stories that are interesting and engaging.



